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Guild Instance
Farming Run:
When you run an
Instance for the guild:
1. KILL
EVERYTHING
2. LOOT
EVERYTHING
3. The loot
options can be set to Free for ALL - This is a farming run not
a loot run.
4. Anything
that is Looted that a party member can use goes to them.
Loot will
only be for the character in the party NOT an ALT.
5. Any Coins
pick get shared automatically (Armor Repair)
6. Any green
or better Items get sent to the bank.
7. Any white
or Grays items get sold by the member carrying it. (Armor Repair
money)
8. Bind on
Pickups go round robin or to the enchanter in the group. (Round
Robin Starts
with the
crown and goes down, Dis-Enchant MATS go to the bank)
Public Instance
Farming Run:
When you run an
Instance with not guild members and the guild rule is used:
1. The Guild
Rules are told to the non-guild members of the group.
2. If they
are going after an Item they must state it up front. Any other
loot is round robin.
Make it
clear to the non-guild member that ninja'ing is NOT liked and
they will be kick
if it
happens more that once . The round robin will
start with the non-guild members. If the
non-guild member is not sure what they are going after then
there is an option for asking for gold before the run and the
player then can pick and choose. Gold is based on LVL of instance.
3. KILL
EVERYTHING
4. LOOT
EVERYTHING
5. The loot
options will be set to Free for ALL - This is a farming run not
a loot run.
6. Any Coins
pick get shared automatically (Armor Repair)
7. Anything
that is Looted that a party member can use goes to them.
Loot will only be for
the character in the party NOT an ALT.
8. Any green
or better Items get sent to the bank.
9. Any white
or Grays get sold by the member carrying it. (Armor Repair
money)
10. Bind on
Pickups go round robin or to the enchanter in the group. (Round
Robin Starts
with the crown and
goes down, Dis-Enchant MATS go to the bank) |